Professional Projects:
CURRENT:
JUDAS
PS5, Xbox
I just started a new job in June of 2025 and I am working on the design and implementation of Judas quests
PAST:
MLB The Show 17, 18, 19, 20, 21, 22, 23, 24 and 25
PS4, PS5, Nintendo Switch and Xbox
Sony Interactive Entertainment
Road to the Show – MLB The Show
Led the design and implementation of the first-ever narrative feature in MLB The Show, collaborating with an engineer to develop a custom narrative tool. Designed and implemented all narrative scenes, interactive mini-games, and a realistic training system, enhancing player progression and immersion.
Utilized a situation tree and dynamic parameters within the proprietary engine to trigger scenes based on gameplay context, ensuring a seamless and engaging player experience.
Diamond Quest – New 2025 Mode
Owned the design and implementation of all launch boards and post-launch additions, shaping the core gameplay experience. Developed and integrated rewards, stadiums, and themed content to enhance player engagement and progression.
Negro Leagues – Seasons 1-3
Owned the design and implementation of all content across three seasons, delivering a story-driven experience that highlights baseball history. Developed and integrated videos, gameplay moments, textures, and rosters, ensuring an authentic and immersive player journey.
Achievements and Highlights
-Diamond Quest increased day-one active players from ~50,000 to 120,000 in 2025, significantly boosting engagement.
-MLB The Show won Sports Game of the Year at the 2024 and 2025 DICE Awards.
-Negro Leagues mode received multiple industry awards for its cultural impact, recognizing its historical significance in gaming.
-First PlayStation title to launch on non-Sony consoles, expanding the franchise’s reach to a broader audience.
The School of Games-Game Designer Fellow
Tablet
The School of Games
The School of Games is a Learning Platform that teaches kids from ages 4-7 different concepts like the alphabet, numbers, rhymes and phonics.
For this project I designed 25 games that covered an entire 18-month curriculum. I also designed a game economy, progression and reward system.
More info here
Rime-Puzzle/Level Designer/Layout Internship
PS4
Tequila Works
Personal Projects:
Apartment – Environmental Storytelling Design
PC
USC School of Cinematic Arts

A conversational adventure game examining the ways we value the relationships around us, both intimate and distant. Players explore and interact with the many people and relationships that exist and evolve within an apartment complex.
For more information and updates on this project: click here
For this project I created the main apartment complex in which all the interactions take place.
Paralect – Game & Level Designer
PC
USC School of Cinematic Arts

Paralect is a 2D platformer that uses gameplay, visuals, and narrative to tell a personal story of cultural unrooting. It explores the paradigm shifts caused by culture shock and adaptation and investigates how those transformations affect one’s vision of people, their environment, the place you initially came from and, most importantly, the place you wish to call home.
The game is divided into a sequence of experiences. At first glance, the main world is a typical platformer, presenting the player with environmental obstacles and puzzles. However, the narrative delivery system allows the player to spatially explore the monologue of NPCs and discover clues about how these characters and their worlds work.
For this project I contributed to the design of the first level and I implemented dialogue for various parts of the game.
Miralab – Game Designer
PC
USC School of Cinematic Arts

The Meadow-3D Modeler
Oculus
USC School of Cinematic Arts


The Meadow is a playable art installation that mixes virtual reality, set design and costume design in an immersive, physical, tactile experience. Using techniques from theater and installation art to help bridge the transition from the real to the virtual in a graceful way, the piece uses ‘experiential’ digital gameplay, environmental narrative, sound design and gaze control to create an encounter between the player and the inhabitants of a colorful and mysterious forest clearing. The piece is site-specific, and invites its audience of players to cross a a sequence of thresholds before sitting on the ground amid a designed tactile environment, donning an Oculus VR headset, and crossing the final gateway into the world of wonder and fright that lies beyond…
For this project I created some 3d models and textured them
More info here
My Friend and Me-Creative Director, Programmer, Game/Level Designer, Artist
PC
USC School of Cinematic Arts
My Friend and Me is a 3D puzzle adventure game about a the relationship between a boy and a creature and the road they have to walk through together to strengthen the relationship. In the process, they will both grow, mature and learn from each other while completing the rite of passage into adulthood.
For this project I created all the narrative, designed game mechanics and designed all the levels of the game.
El Poco Conocido- Game Designer, Artist
PC
USC School of Cinematic Arts
El Poco Conocido is a 3D adventure game in which the main mechanic is the ability to switch perspective between characters, this allows for the player to see the world in different ways and learn information by exploring it. There is also a day and night cycle that changes the world depending on the time of the day, this encourages the player to go to the same places at different times and see what changed. The main character is a robot who is in the process of discovering who and why he is on the island.
For this project I created all the 3d assets, the art style, I also contributed to the level design and narrative of the game.
Potion Master – Programmer & Game Designer
PC
USC School of Cinematic Arts
Dancing Stillness – Game Designer
PC
ITESM Santa Fe
Board Games: Candyland Contract & Sky Pirates
USC School of Cinematic Arts
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If you have any question about any of the projects please contact me at chris.muriel@gmail.com
Thank you for watching!
I hope you enjoyed it 🙂









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