Professional Projects:
MLB The Show 17, 18, 19, 20, 21, 22, 23
PS4, PS5, Nintendo Switch and Xbox
Sony Interactive Entertainment
MLB The Show 23 is the eighteenth entry in the MLB The Show series for PS5, PS4, Xbox One, Xbox Series X and Nintendo Switch.
For this project, I have worked on multiple aspects of the game. I started working on designing, directing and implementing the narrative system of the game. Since I started, I have also been involved in the creation of a new training system for player progression that was more immersive for players and was well received by players. I have also being responsible for scripting events that happen in the game like challenges, scenes or events. I am now Product Owner working on an unannounced feature for future releases of the franchise.
This is also the first Playstation game that releases on non-Sony consoles.
The School of Games-Game Designer Fellow
Tablet
The School of Games
The School of Games is a Learning Platform that teaches kids from ages 4-7 different concepts like the alphabet, numbers, rhymes and phonics.
For this project I designed 25 games that covered an entire 18-month curriculum. I also designed a game economy, progression and reward system.
More info here
Rime-Puzzle/Level Designer/Layout Internship
PS4
Tequila Works
Personal Projects:
Apartment – Environmental Storytelling Design
PC
USC School of Cinematic Arts


A conversational adventure game examining the ways we value the relationships around us, both intimate and distant. Players explore and interact with the many people and relationships that exist and evolve within an apartment complex.
For more information and updates on this project: click here
For this project I created the main apartment complex in which all the interactions take place.
Paralect – Game & Level Designer
PC
USC School of Cinematic Arts
Paralect is a 2D platformer that uses gameplay, visuals, and narrative to tell a personal story of cultural unrooting. It explores the paradigm shifts caused by culture shock and adaptation and investigates how those transformations affect one’s vision of people, their environment, the place you initially came from and, most importantly, the place you wish to call home.
The game is divided into a sequence of experiences. At first glance, the main world is a typical platformer, presenting the player with environmental obstacles and puzzles. However, the narrative delivery system allows the player to spatially explore the monologue of NPCs and discover clues about how these characters and their worlds work.
For this project I contributed to the design of the first level and I implemented dialogue for various parts of the game.
Miralab – Game Designer
PC
USC School of Cinematic Arts
The Meadow-3D Modeler
Oculus
USC School of Cinematic Arts
The Meadow is a playable art installation that mixes virtual reality, set design and costume design in an immersive, physical, tactile experience. Using techniques from theater and installation art to help bridge the transition from the real to the virtual in a graceful way, the piece uses ‘experiential’ digital gameplay, environmental narrative, sound design and gaze control to create an encounter between the player and the inhabitants of a colorful and mysterious forest clearing. The piece is site-specific, and invites its audience of players to cross a a sequence of thresholds before sitting on the ground amid a designed tactile environment, donning an Oculus VR headset, and crossing the final gateway into the world of wonder and fright that lies beyond…
For this project I created some 3d models and textured them
More info here
My Friend and Me-Creative Director, Programmer, Game/Level Designer, Artist
PC
USC School of Cinematic Arts
My Friend and Me is a 3D puzzle adventure game about a the relationship between a boy and a creature and the road they have to walk through together to strengthen the relationship. In the process, they will both grow, mature and learn from each other while completing the rite of passage into adulthood.
For this project I created all the narrative, designed game mechanics and designed all the levels of the game.
El Poco Conocido- Game Designer, Artist
PC
USC School of Cinematic Arts
El Poco Conocido is a 3D adventure game in which the main mechanic is the ability to switch perspective between characters, this allows for the player to see the world in different ways and learn information by exploring it. There is also a day and night cycle that changes the world depending on the time of the day, this encourages the player to go to the same places at different times and see what changed. The main character is a robot who is in the process of discovering who and why he is on the island.
For this project I created all the 3d assets, the art style, I also contributed to the level design and narrative of the game.
Potion Master – Programmer & Game Designer
PC
USC School of Cinematic Arts
Dancing Stillness – Game Designer
PC
ITESM Santa Fe
Board Games: Candyland Contract & Sky Pirates
USC School of Cinematic Arts
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If you have any question about any of the projects please contact me at chris.muriel@gmail.com
Thank you for watching!
I hope you enjoyed it 🙂
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